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- TOMMY'S PACHISI (C) COPYRIGHT 1995 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #TM-154-1A
-
- INSTRUCTIONS:
-
- EMPEROR AKBAR'S FAVORITE GAME IS NOW READY TO PLAY TOMMY'S WAY! THIS NEAT
- BOARD GAME IS FULL OF SUDDEN TWISTS AND TURNS, YET THE RULES ARE SUPER EASY.
-
- OF COURSE THE GAME IS BEST PLAYED IN A ROYAL PALACE IN INDIA WITH SLAVES AS
- PAWNS, BUT WE'LL DO OUR BEST.
-
- DICE:
- IN THE CLASSIC GAME, COWRIE SHELLS ARE USED, BUT WE WILL USE 6-SIDED DICE
- INSTEAD.
-
- PLAYERS:
- THERE ARE 4 PLAYERS. THE KEYBOARD MAY PLAY 0-4 POSITIONS, THE COMPUTER WILL
- AUTOMATICALLY PLAY THE REST. IN DEMO MODE, THE COMPUTER PLAYS ALL SIDES.
- EACH PLAYER HAS PIECES OF A DIFFERENT COLOR (AND SHAPE FOR THE BENEFIT OF MONO
- SCREENS).
-
- GAME SAVE AND RESTORE:
- IS AUTOMATIC WHEN EXITING AND ENTERING THE PROGRAM. TO ABORT A GAME AND START
- ANOTHER, YOU MUST LEAVE THE PROGRAM AND DELETE THE FILE "PACHISI.TMP".
-
- FIRST PLAYER:
- THE FIRST PLAYER IS CHOSEN AT RANDOM BY THE COMPUTER. AFTER THAT, THE TURN
- ROTATES CLOCKWISE (TO THE LEFT).
-
- BOARD & PIECES:
- THE BOARD IS COMPOSED OF 4 24-SQUARE MINIBOARDS LAID OUT IN A 4-LEAF CLOVER
- ARRANGEMENT AROUND A CENTRAL HOME SQUARE. EACH MINIBOARD HAS 3 8-SQUARE
- TRACKS AIMED AT THE HOME, BUT UNLESS THIS IS A PLAYER'S OWN MINIBOARD HIS
- PAWNS HAVE TO RACE AROUND THE OUTER TRACK AND GO THROUGH TO THE NEXT MINIBOARD;
- EACH PLAYER'S HOME PATH IS OFF LIMITS TO THE OTHER PLAYERS' PAWNS.
-
- EACH PLAYER HAS THEIR OWN START BLOCK, ENTER SPACE, AND HOME ON THEIR MINIBOARD.
- EACH PLAYER HAS 4 PAWNS. THERE ARE A NUMBER OF BLUE SAFETY SPACES SPACED AROUND
- THE BOARD, AND THE ENTER SPACES ARE CONSIDERED SAFETY SPACES.
-
- THE BOARD SQUARES ARE NUMBERED FROM 1 TO 96, SEE THE PROGRAM SCREEN TO SEE HOW.
-
- OBJECT:
- THE OBJECT OF THE GAME IS TO ENTER AND RACE YOUR PAWNS AROUND THE BOARD TO HOME
- BASED ON THE ROLL OF 2 DICE. THE FIRST PLAYER TO MOVE ALL HIS PAWNS HOME WINS.
-
- MOVES:
- PAWNS MOVE COUNTERCLOCKWISE ALONG THE GAME BOARD PATH. AFTER ROLLING THE 2
- DICE, YOU MAY MOVE 1 OR 2 PAWNS BASED ON THE DIE VALUES. E.G., IF A 2 AND
- 3 ARE ROLLED, YOU MAY MOVE 1 PAWN 2+3 SPACES OR 3+2 SPACES; OR MOVE 1 PAWN
- 2 SPACES AND ANOTHER PAWN 3 SPACES. YOU MUST MOVE WHENEVER POSSIBLE.
-
- TO MOVE USING THE KEYBOARD:
- USE THE ARROW KEYS ON THE NUMERIC KEY PAD TO POSITION TO THE DESIRED "FROM"
- PAWN, THEN HIT THE <ENTER> KEY OR THE SPACEBAR; THEN POSITION TO THE DESIRED
- "TO" PAWN AND HIT <ENTER> OR SPACEBAR AGAIN. TO PASS, HIT THE "P" KEY. TO
- REDO A MOVE, HIT THE ESC KEY.
-
- TO MOVE USING THE MOUSE:
- JUST POINT AT THE "FROM" PAWN, HIT THE MOUSE BUTTON, THE HIT AT THE "TO" PAWN
- SQUARE, AND HIT THE MOUSE BUTTON AGAIN. TO GO HOME, HIT THE HOME BLOCK (NEXT
- TO THE PLACE WHERE STARTING PAWNS ARE STORED) AS THE "TO" POSITION. TO PASS,
- POINT AT THE DICE AND HIT THE MOUSE BUTTON.
-
- ENTERING:
- TO ENTER YOUR PAWN ON THE GAME TRACK YOU HAVE TO ROLL A FIVE, EITHER AS A 5
- ON ONE OR BOTH DICE, OR AS THE SUM OF THE 2 DICE. IF YOU CAN ENTER A PAWN
- YOU MUST.
-
- TO ENTER USING THE MOUSE:
- JUST POINT TO THE START BLOCK WHERE YOU PAWNS ARE LOCATED, AND HIT A MOUSE
- BUTTON.
-
- OCCUPANCY & CAPTURING:
- NO MORE THAN 2 PAWNS CAN OCCUPY ANY SPACE, BUT THEY MUST BE OF THE SAME COLOR.
- IF A PAWN LANDS ON A SPACE OCCUPIED BY A SINGLE PAWN OF ANOTHER PLAYER, THE
- FIRST PLAYER CAPTURES THE 2ND PLAYER'S PAWN, RETURNING IT TO ITS START BLOCK.
-
- SAFETY SPACES:
- PAWNS CANNOT BE CAPTURED ON A SAFETY SPACE, UNLESS IT IS YOUR ENTER SPACE AND
- YOU ARE ENTERING YOUR PAWN AND ANOTHER PLAYER'S PAWN IS IN THE WAY. PAWNS
- OF DIFFERENT COLORS CAN NEVER OCCUPY THE SAME SAFETY SPACE.
-
- CAPTURE BONUS:
- AFTER CAPTURING A PAWN BY A DICE MOVE, YOU MAY MOVE ANY ONE PAWN AN ADDITIONAL
- 20 SPACES AT THE END OF YOUR TURN; DO THIS BEFORE THE DOUBLES BONUS MOVE IF
- ANY. NOTE THAT YOU HAVE TO MOVE YOUR PAWN THE FULL 20 SPACES OR YOU FORFEIT
- THIS BONUS MOVE. IF YOU CAPTURED 2 OR MORE PAWNS BY YOUR DICE MOVE, YOU GET A
- BONUS MOVE FOR EACH CAPTURE. AND, IF YOU CAPTURE A PAWN DURING THE BONUS MOVE
- ITSELF, YOU GET YET ANOTHER FOR IT, ETC.
-
- BLOCKADES:
- TWO PAWNS OF THE SAME COLOR ON ANY BOARD SPACE FORM A BLOCKADE, WHICH NO OTHER
- PAWN OF ANY COLOR CAN LAND ON, PASS, OR CAPTURE. THE TWO PAWNS IN A BLOCKADE
- CANNOT BE MOVED TOGETHER IN THE SAME TURN TO FORM A NEW BLOCKADE.
-
- DOUBLES:
- IF YOU ROLL DOUBLES YOU GET AN EXTRA ROLL, AND UNDER CERTAIN CIRCUMSTANCES,
- A BONUS MOVE.
-
- DOUBLES/NO BONUS:
- IF SOME OF YOUR PAWNS ARE STILL IN THE START BLOCK, THEN TAKE YOUR TURN AS
- USUAL AND ROLL AGAIN (NO BONUS MOVE).
-
- DOUBLES WITH BONUS MOVE:
- IF ALL OF YOUR PAWNS ARE OUT OF THE START BLOCKS, THEN AS A BONUS YOU GET TO
- USE THE 4 NUMBERS ON THE TOPS *AND* BOTTOMS OF THE 2 DICE IN YOUR TURN; BUT
- YOU MUST USE ALL 4 NUMBERS IN YOUR TURN OR YOU CAN'T USE ANY. EITHER WAY YOU
- GET ANOTHER ROLL. NOTE THAT THE 4 NUMBERS ALWAYS ADD UP TO 14 SINCE THE TOP
- AND BOTTOM NUMBERS OF ANY DIE ALWAYS ADD UP TO 7.
-
- TRIPLE DOUBLES:
- IF YOU ROLL DOUBLES THREE TIMES IN A ROW, YOU HAVE TO SKIP YOUR TURN AFTER
- TAKING THE PAWN CLOSEST TO HOME AND RETURNING IT TO YOUR START BLOCK.
-
- GOING HOME:
- TO REACH HOME, A PAWN MUST HAVE AN EXACT DIE ROLL, COUNTING THE HOME SQUARE
- AS A SPACE. AFTER MOVING A PAWN HOME, YOU CAN MOVE ANY OTHER PAWN AN
- ADDITIONAL 10 SPACES AT THE END OF YOUR TURN, PROVIDED YOU CAN MOVE IT THE
- FULL 10 SPACES, ELSE YOU FORFEIT THIS BONUS.
-
- FUNCTION KEY CONTROLS:
-
- NOTE: THE SCREEN LEGEND FOR 'TOGGLE' FUNCTION KEYS (F1, F2) SHOWS THE MODE
- THAT WILL BE ENTERED BY PRESSING THE KEY, WHICH IS THE OPPOSITE OF THE MODE
- IN EFFECT AT THE TIME.
-
- FUNCTION KEY FUNCTION
- ------------ --------
- F1 SOUND EFFECTS ON/OFF TOGGLE
- F2 DEMO MODE TOGGLE. IN DEMO MODE, THE COMPUTER PLAYS FOR
- EVERYBODY WHILE YOU WATCH; THIS MODE CAN BE BROKEN OUT OF
- BY HITTING THE KEY AGAIN.
- F4,F6 LOWER,RAISE THE PITCH OF THE SOUND MADE BY THE DICE. THE
- PITCH, IN HERTZ, IS SHOWN AT THE BOTTOM RIGHT OF THE SCREEN.
- F5 DISPLAY THESE INSTRUCTIONS.
- F7 QUIT THE GAME WITH AUTOMATIC GAME SAVE. NOTE THAT THE
- REQUEST TO QUIT WILL NOT BE ACTED UPON UNTIL THE CURRENT
- MOVE IS COMPLETED.
- IF YOU HIT THIS KEY ACCIDENTALLY AND THE GAME ABORTS,
- DON'T WORRY, BE HAPPY, YOU JUST HAVE TO RUN THE GAME
- AGAIN AND IT STARTS BACK UP WHERE YOU LEFT OFF. (WE
- MADE IT THIS WAY SO YOU CAN GO TO SLEEP AND HIT THE
- KEYBOARD WITH YOUR FACE, THEN THE PROGRAM WILL LIKELY
- ABORT AND BE WAITING SAFE FOR YOU WHEN YOU WAKE UP.)
- F8,F9 SLOW DOWN, SPEED UP THE COMPUTER WHEN TAKING ITS TURN.
- THE DELAY CONSTANT, IN SECONDS, IS SHOWN AT THE BOTTOM RIGHT
- OF THE SCREEN.
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR.
-
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- D DISABLE THE MOUSE CHECK
-
- EXAMPLE: >PACHISI MS
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED TOYS AND GAMES FOR THE
- IBM PC AND COMPATIBLES, DESIGNED BY ALIENS FROM OUTER SPACE FOR EARTH KIDS OF
- ALL AGES. WE ARE WAITING TO SEND YOU OUR 5.25 INCH (360KB) OR 3.5 INCH
- (720KB) DEMO DISK, PACKED WITH AN ELECTRONIC TOY CATALOG AND OTHER GOODIES,
- FOR ONLY $2 TO ANY U.S. ADDRESS, $3 OUTSIDE U.S. (U.S. DOLLARS ONLY OR CHECK
- DRAWN ON U.S. BANK). IF YOUR PC BORES YOU WRITE US NOW.
-
- HAVE FUN!
-
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 U.S.A.
-